You will need:
- shape templates to draw around
- paint and brushes or crayons
- coloured paper (for collage)
- plain paper to draw and paint on
This activity is inspired by artist Ithell Colquhoun's painting The Game of the Year (1953) – which shows an abstracted robot-like football player made from squares and rectangles.
The painting may be a reference to the famous 1953 FA Cup Final between Blackpool and Bolton Wanderers.
The activity is designed for KS1 / CfE Level 1 students but might also be useful for KS2 / CfE Level 2 students. The activity is voiced so that it can be used by students or by families being creative at home.
Who is Ithell Colquhoun?
Ithell Colquhoun (1906–1988) was a British painter, writer, and poet. She became interested in Surrealism after meeting Surrealist artist Paule Vézelay who had a studio next to hers in Paris. Colquhoun was especially interested in Surrealist ideas about automatism – the technique of tapping into our subconscious minds to create imagery.
Colquhoun's paintings often explored analogies between the body and landscape, but in this case, she uses geometric shapes to suggest the human figure.
You will need:
Collect shape templates to draw around.
Think about what sort of robot you are going to make. (It could look like a person or be an animal robot. It could be sitting, standing... or running!)
Paint or colour the shapes in…
...Ta-dah – your robot is finished! (What are you going to call it?)
Have a go at making another robot figure. Try using different shapes for different bits of the robot.
Artist Ithell Colquhoun made a sporty robot... What about a robot in action?
... or a dog robot?
Be inventive, have fun and make your robot as surreal as possible!
Instead of drawing around and painting or colouring shapes to make your robot picture, cut them out of brightly coloured paper and make a robot collage.
Shape robot print
You could also use the shape templates to print your robot.
Giant shape robot collaboration
Make a giant robot as a group or class.